Database

Warzone · Season 3 - 3 apr 2025

Warzone Season 3 - 3 apr 2025 Nerfs & Buffs

Ontdek elke wapenaanpassing voor Warzone Season 3. Er zijn 39 wijzigingen die de meta dit seizoen beïnvloeden.

34Buff
5Nerf
Laatst bijgewerkt

Balanswijzigingen

  • Inner explosion radius increased to 2m (was 1.7m). Middle explosion damage increased to 155 (was 75), range adjusted to 2–4m. Outer explosion damage increased to 75 (was 50), with range now 4–6.3m.

  • Inner explosion radius increased to 2m (was 1.7m). Middle explosion damage increased to 155 (was 130), range adjusted to 2–4m. Outer explosion damage increased to 75 (was 50), range changed to 4–6.3m.

  • Inner explosion radius increased to 2m (was 1.7m). Middle explosion damage increased to 155 (was 135), range now 2–4m. Outer explosion damage increased to 75 (was 50), range adjusted to 4–6.3m.

  • Inner explosion radius extended to 4.3m (was 3.5m). Middle explosion range adjusted to 4.3–14.1m.

  • Inner explosion damage increased to 250 (was 105). Outer explosion radius extended to 6.3m (was 5m).

  • Inner explosion damage increased to 250 (was 105). Outer explosion radius extended to 6.3m (was 5m).

  • Max damage reduced to 30 (was 44), with range extended to 20.3m. Min damage lowered to 22 (was 40), now starts >20.3m. Headshot multiplier increased to 2.4x. Upper torso and arm multipliers raised to 1.5x.

  • Max damage reduced to 25 (was 65), but range significantly extended to 30.4m. Min damage lowered to 22 (was 55), now starts >30.4m. Headshot multiplier increased to 3x. All body part multipliers (torso, arm, leg) increased to 2x.

  • Max damage increased to 35 (was 30), range extended to 10.1m. Medium damage increased to 30 (was 28), now from 10.1–20.3m. Min damage increased to 27 (was 22), now starts >20.3m.

  • Max damage reduced to 25 (was 50), but range extended to 25.4m. Min damage reduced to 22 (was 40), now starts >25.4m. Headshot multiplier increased to 2.5x (from 1.2x). Upper torso and arm multipliers increased to 2x. Lower torso and leg multipliers increased to 1.5x.

  • Lower torso and upper arm multipliers increased to 1.2x (was 0.95x). Leg multiplier increased to 0.9x (was 0.7x).

  • Max damage increased to 78 (was 75), range extended to 43.2m. Min damage decreased to 60 (was 64), now starting >43.2m. Lower torso multiplier decreased to 0.9x. Leg multiplier increased to 0.9x.

  • BuffTR2Marksman RifleSeason 3 · 3 apr 2025

    Max damage increased to 64 (was 60), but range shortened to 43.1m. Min damage increased to 55 (was 52), range starts >43.1m. Now uses AR/LMG ammo instead of DMR/Sniper ammo. Headshot multiplier increased to 1.2x. Upper torso and arm multipliers increased to 1x. Received flinch reduced by 40%.

  • Max damage increased to 52 (was 50), range extended to 45.7m. Min damage increased to 43 (was 40), range now starts >45.7m. Headshot multiplier increased to 1.2x. Lower torso multiplier increased to 0.9x.

  • BuffDM-10Marksman RifleSeason 3 · 3 apr 2025

    Max damage increased to 78 (was 76), with extended range to 45.7m. Min damage decreased to 60 (was 61), range starts >45.7m. Arm multiplier increased to 1x. Leg multiplier increased to 0.9x. Received flinch reduced by 20%.

    CHF Barrel: vertical recoil penalty increased to 60% (from 55%), horizontal penalty increased to 40% (from 20%).

  • Max damage increased to 44 (was 40). Min damage increased to 40 (was 35). Headshot multiplier increased to 1.2x.

    Full Auto Attachment:

    Max damage increased to 28. Max damage range reduced to 36.8m (was 48.2m). Medium range shortened to 45.7m (was 60.9m). Min damage decreased to 21 (was 22), range starts at >45.7m. Headshot multiplier increased to 1.15x. Lower torso and leg multipliers increased to 1x. Slight reduction to view kick.

  • Max damage increased to 35 with reduced range to 40.6m. New medium range added: 29 damage from 40.6–50.8m. Min damage decreased to 27, now starts >50.8m. Headshot multiplier significantly increased to 1.3x. Lower torso and leg multipliers raised to 1.04x. Bullet velocity improved to 790m/s.

  • Max damage increased to 35 with extended range to 45.7m. Medium damage increased to 33, now from 45.7–55.8m. Min damage increased to 27, with range starting >55.8m. Headshot multiplier slightly reduced to 1.1x. Upper torso multiplier increased to 1x. Lower torso and leg multipliers raised to 1x. Bullet velocity increased to 800m/s.

  • Max damage increased to 30 with range reduced to 44.5m. New medium range added: 25 damage from 44.5–55.8m. Min damage increased to 23, now starts at >55.8m. Headshot multiplier increased to 1.2x. Lower torso and leg multipliers reduced to 0.9x. Bullet velocity boosted to 800m/s.

  • Maximum damage range increased to 1.7m (from 1.4m). Medium damage range 1 extended to 1.7–7.1m (from 1.4–6.8m). Medium damage 2 increased to 32 (from 30), range extended to 7.1–10.1m (from 6.8–8.9m). Minimum damage range increased to >10.1m (from >8.9m).

  • Maximum damage range increased to 3.4m (from 2.8m). Medium damage range 1 adjusted to 3.4–6.3m (from 2.8–6.3m). View kick strength reduced.

    Attachment – Slugs: screen shake while firing reduced.

    Attachment – CHF Barrel: vertical recoil penalty reduced from 40% → 25%, horizontal recoil penalty reduced from 20% → 10%.

  • Maximum damage range increased to 4.3m (from 3.5m). Medium damage range 1 extended to 4.3–6.3m (from 3.5–5.5m). View kick strength reduced.

  • Max damage increased to 60, range reduced to 10.7m. Medium damage increased to 54, range now 10.7–21.6m. Min damage increased to 45, starts >21.6m. Headshot multiplier increased to 1.3x. Lower torso multiplier increased to 0.95x. Arm multiplier dropped to 0.8x. Binary Trigger buffs: headshot scaling +15%, vertical & horizontal recoil control +20%.

  • Max damage increased to 34, range extended to 10.6m. Medium damage increased to 29, range now 10.6–18.8m. Min damage raised to 22, starts at >18.8m. Headshot multiplier up to 1.12x. Leg multiplier reduced to 0.85x.

  • Max damage raised to 30, range slightly reduced to 11.6m. Medium damage range adjusted to 11.6–20.5m. Second medium range removed. Min damage increased to 19, starts from >20.5m.

  • Max damage increased to 43, range reduced to 11.4m. Medium damage increased to 38, range now 11.4–20m. Second medium range removed. Min damage raised to 30, starts from >20m. Headshot multiplier increased to 1.2x. Lower torso multiplier dropped to 0.9x. Leg multiplier increased to 0.9x.

  • Max damage increased to 36, range slightly reduced to 12.7m. Medium damage increased to 32, now from 12.7–20.8m. Second medium range removed. Min range starts at >20.8m.

  • Max damage increased to 30, range extended to 13.2m. Medium damage increased to 23 with adjusted 13.2–19.3m range. Min damage raised to 19, now >19.3m. Upper torso multiplier lowered to 1x. Lower torso and leg multipliers dropped to 0.85x. Burst mod got reduced view kick and gun kick.

  • Max damage raised to 48 with increased range to 10.9m. Medium damage increased to 41, range now 10.9–18.8m. Second medium range removed. Min damage raised to 32, starts from >18.8m. Headshot multiplier increased to 1.15x. Lower torso and leg multipliers decreased to 0.7x. Recoil increased. Foregrip horizontal control nerfed (Vertical: 30%→20%, Ranger: 13%→10%).

  • Max damage increased to 38, range reduced to 12m. Medium damage increased to 34, range now 12–20.3m. Min damage raised to 27, now starts at >20.3m. Headshot multiplier increased to 1.2x. Lower torso and leg multipliers decreased to 0.9x.

  • ADS speed improved to 230ms, down from 240ms.

  • NerfXM4Assault RifleSeason 3 · 3 apr 2025

    Max damage increased to 32 with reduced range to 30.4m. Medium damage raised to 26, range now 30.4–40.6m. Min range starts at >40.6m. Headshot multiplier increased to 1.1x. Lower torso multiplier reduced to 0.8x. Bullet velocity lowered to 780m/s. 100-Round Mag size reduced to 80. Burst delay on 3-Round Mod reduced to 140ms.

  • Max damage increased to 44, range reduced to 33m. New medium range added: 38 damage from 33–43.2m. Min range now starts at >43.2m. Headshot multiplier raised to 1.15x. Lower torso and leg multipliers decreased to 0.8x.

  • Max damage increased to 38 with reduced range to 44.4m. Medium range adjusted to 44.4–55.8m. Headshot multiplier increased to 1.2x. Upper torso and arm multipliers increased to 1.05x. Bullet velocity improved to 820m/s.

  • Max damage increased to 40 with shorter 33m range. Medium damage up to 33, range now 33–45.7m. Min damage raised to 27, starting from >45.7m. Headshot multiplier increased to 1.1x. Lower torso multiplier reduced to 0.8x. Visual recoil reduced.

  • Max damage increased to 48, range lowered to 39.3m. Medium damage up to 41 with range now 39.3–48.2m. Min damage raised to 37, starting from >48.2m. Lower torso multiplier dropped to 0.88x. Leg multiplier reduced to 0.88x.

  • Max damage raised to 32 with range reduced to 38.1m. Medium damage increased to 27 with a new range of 38.1–50.8m. Min damage increased to 23 with a shorter >50.8m range. Headshot multiplier up to 1.15x. Lower torso and leg multipliers dropped to 0.85x. Bullet velocity improved to 815m/s. ADS and movement speeds slightly increased. CHF Barrel recoil penalties reduced.

  • Max damage increased to 34 with shorter 31.7m range. New medium range (31.7–40.6m) added at 28 damage. Min damage lowered to 24, starting from >40.6m. Headshot multiplier increased to 1.2x. Leg multiplier set to 1x. Bullet velocity reduced to 790m/s.

  • Max damage increased to 45 (was 36), but range reduced to 43.1m. Medium damage increased to 35 with range shortened to 43.1–55.8m. Min damage up to 31, now starts at >55.8m. Headshot multiplier increased to 1.2x. Lower torso and leg multipliers increased to 0.95x. Bullet velocity boosted to 840m/s.