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Warzone · Season 3 Reloaded - May 1, 2025

Warzone Season 3 Reloaded - May 1, 2025 Nerfs & Buffs

Discover every weapon adjustment for Warzone Season 3 Reloaded. There are 30 changes affecting the meta this season.

28Buff
2Nerf
Last updated

Balancing changes

  • Min range increased to 58.4m (was 50.8m).

    Min damage increased to 145 (was 125).

    Medium Damage Range 1 removed.

    ADS speed improved from 580ms to 540ms.

  • ADS speed slowed from 510ms to 600ms.

  • Max damage increased to 80 (was 78).

    Max range extended to 50.8m (was 43.1m).

    Bullet velocity decreased from 915m/s to 890m/s.

    Neck multiplier increased from 1x to 1.25x.

  • Max damage decreased to 59 (was 62).

    Min damage increased to 59 (was 55).

    TR2 now has no damage falloff.

    Best-in-class velocity.

    Bullet velocity increased from 880m/s to 1020m/s.

    Lower torso multiplier increased from 0.9x to 1x.

    Headshot multiplier increased from 1.2x to 1.27x.

    Inflicted flinch to enemies increased.

    View kick strength significantly improved.

  • Min range increased to 50.8m (was 45.7m).

    Min damage increased to 47 (was 43).

    Bullet velocity increased from 870m/s to 910m/s.

    Rapid Fire attachment:

    Damage range penalty reduced from 30% to 15%.

    Bullet velocity penalty reduced from 18% to 10%.

  • Min range increased to 50.8m (was 45.7m).

    Min damage decreased to 43 (was 60).

    Bullet velocity increased from 890m/s to 920m/s.

    ADS speed improved from 350ms to 330ms.

    Inflicted flinch to enemies increased.

    Received flinch from enemies decreased.

  • Max damage increased to 50 (was 44).

    Max range increased to 43.1m (was 40.6m).

    Min damage increased to 43 (was 40).

    Min range starts >43.1m.

    Bullet velocity decreased from 900m/s to 860m/s.

    Headshot multiplier increased from 1.1x to 1.2x.

    Lower torso multiplier decreased from 1x to 0.9x.

    Rapid Fire attachment:

    Max damage increased from 25 to 45.

    Min damage increased from 20 to 40.

    Rate of fire bonus increased from 5% to 10%.

    Damage range penalty reduced from 35% to 25%.

    Bullet velocity penalty reduced from 20% to 10%.

  • Max damage increased to 38 (was 30).

    Max range shortened to 35.5m (was 39.3m).

    Medium damage increased to 34 (was 27).

    Medium range shortened to 35.5–45.7m (was 39.3–50.8m).

    Min damage increased to 30 (was 25).

    Min range adjusted to >45.7m (was >50.8m).

    Headshot multiplier decreased from 1.4x to 1.14x.

    Upper torso multiplier decreased from 1.15x to 1x.

    Lower torso multiplier decreased from 1.05x to 1x.

    Visual recoil reduced.

  • Max damage increased to 49 (was 38).

    Max range slightly decreased to 40.5m (was 41.9m).

    Medium damage increased to 42 (was 35).

    Medium range starts earlier at 40.5m.

    Headshot multiplier decreased from 1.3x to 1.18x.

    Lower torso multiplier increased from 0.95x to 1x.

    Visual recoil reduced.

  • Max damage increased to 32 (was 30).

    Max range increased to 40.6m (was 39.3m).

    New Medium Damage Range added: 29 damage from 40.6–50.8m.

    Min damage increased to 27 (was 26).

    Min range adjusted to >50.8m.

    Aim Down Sight speed slowed from 330ms to 400ms.

    Headshot multiplier reduced from 1.2x to 1.19x.

    Lower torso multiplier decreased from 1.1x to 1x.

    Visual recoil reduced.

  • Max damage increased to 45 (was 36).

    Max range increased to 43.1m (was 38.1m).

    New Medium Damage Range added: 38 damage from 43.1–55.8m.

    Headshot multiplier increased from 1.12x to 1.19x.

    Upper and Lower torso multipliers decreased from 1.1x to 1x.

    Visual recoil reduced.

  • Fast Mag I:

    Pre-Fire Delay reduced to 25ms (25% reduction).

    Fast Mag II:

    Pre-Fire Delay reduced to 17ms (50% reduction).

  • Fast Mag I:

    Pre-Fire Delay reduced to 10ms (50% reduction).

    Fast Mag II:

    Pre-Fire Delay removed (100% reduction)

  • Fast Mag I:

    Pre-Fire Delay reduced to 19ms (25% reduction).

  • Max damage range increased to 1.8m (was 1.02m).

    Medium Range 1 adjusted to 1.8–6.3m (was 1.02–4.5m).

    Medium Range 2 adjusted to 6.3–8.9m (was 4.5–8.9m).

    Each damage value is per pellet.

  • Medium Damage Range 1 increased to 55 (was 45).

    Medium Damage Range 2 increased to 45 (was 32).

    Minimum Damage increased to 32 (was 21).

    Each damage value is per pellet.

    12 Gauge Slugs attachment:

    Headshot multiplier increased from 1.2x to 1.6x.

  • Rapid Fire attachment:

    Rate of Fire improvement increased from 3% to 5%.

  • Max damage increased to 30 (was 28).

    Max range increased to 12.2m (was 10.1m).

    Medium damage increased to 28 (was 24).

    Medium range adjusted to 12.2–20m (was 10.1–20.5m).

    Min damage increased to 20 (was 19).

    Min range shortened to >20m (was >20.5m).

    Medium Damage Range 2 removed.

    Bullet velocity decreased from 680m/s to 570m/s.

    Aim Down Sight speed improved from 240ms to 210ms.

    Headshot multiplier increased from 1.2x to 1.27x.

    Lower torso multiplier reduced from 1x to 0.95x.

    Visual recoil reduced.

  • Max damage increased to 38 (was 34).

    Max range increased to 11.1m (was 10.1m).

    Medium damage increased to 34 (was 28).

    Medium range adjusted to 11.1–19.8m (was 10.1–22.3m).

    Min damage increased to 24 (was 19).

    Min range shortened to >19.8m (was >22.3m).

    Medium Damage Range 2 removed.

    Bullet velocity increased from 300m/s to 530m/s.

    Sprint to Fire speed slowed from 88ms to 110ms.

    Upper torso multiplier reduced from 1.1x to 1x.

    Lower torso multiplier reduced from 0.94x to 0.9x.

    Visual recoil reduced.

    Extended Mag size increased from 45 to 50 rounds.

  • Max damage increased to 45 (was 42).

    Max range increased to 11.9m (was 11.4m).

    Medium damage increased to 38 (was 35).

    Medium range adjusted to 11.9–20.3m.

    Min damage increased to 30 (was 27).

    Min range unchanged (>20.3m).

    Medium Damage Range 2 removed.

    Sprint to Fire speed slowed from 66ms to 120ms.

    Headshot multiplier reduced from 1.3x to 1.13x.

    Upper torso multiplier reduced from 1.1x to 1x.

    Lower torso multiplier reduced from 1x to 0.95x.

    Visual recoil reduced.

  • Max damage increased to 34 (was 28).

    Max range shortened to 10.6m (was 11.9m).

    Medium damage increased to 32 (was 24).

    Medium range shortened to 10.6–17.7m (was 11.9–19m).

    Min damage increased to 21 (was 20).

    Min range shortened to >17.7m (was >19m).

    Medium Damage Range 2 removed.

    Lower Torso multiplier reduced from 1x to 0.85x.

  • Drop time reduced from 0.5s to 0.3s.

    Drop time now aligns with other SMGs.

  • 10mm Auto 30-Round Mag:

    Vertical recoil penalty reduced from 40% to 20%.

  • Max damage increased to 39 (was 31).

    Max range increased to 38.1m (was 35.56m).

    Medium damage increased to 33 (was 28).

    Medium range increased to 38.1–48.2m (was 35.56–47m).

    Min damage increased to 29 (was 25).

    Min range increased to >48.2m (was >47m).

    Bullet velocity increased from 720m/s to 800m/s.

    Visual recoil reduced.

  • Max damage increased to 32 (was 27).

    Max range increased to 43.18m (was 25.4m).

    Medium damage increased to 27 (was 24).

    Medium range increased to 43.18–55.88m (was 25.4–40.64m).

    Min damage increased to 25 (was 20).

    Min range increased to >55.88m (was >40.64m).

    Bullet velocity increased from 720m/s to 820m/s.

    Upper torso multiplier reduced from 1.1x to 0.95x.

    Visual recoil reduced.

  • Max damage increased to 40 (was 38).

    Max damage range shortened to 35.5m (was 40.6m).

    Medium damage increased to 38 (was 34).

    Medium range shortened to 35.5–45.7m (was 40.6–50.8m).

    Min damage increased to 32 (was 30).

    Min range shortened to >45.7m (was >50.8m).

    Bullet velocity increased from 720m/s to 810m/s.

    Sprint to Fire speed improved from 252ms to 200ms.

    Headshot multiplier reduced from 1.3x to 1.14x.

    Lower Torso multiplier reduced from 0.96x to 0.85x.

    Visual recoil reduced.

    40 Round Mag now holds 50 rounds.

  • Max damage increased to 32 (was 28).

    Medium damage range shortened to 31.8–41.9m (was 31.8–43.1m).

    Minimum range shortened to >41.9m (was >48.2m).

    Visual recoil reduced.

  • Reload speed increased by 15%.

  • Reload speed increased by 15%.

    Flip Mag size increased from 25 to 30 rounds.

  • Headshot multiplier reduced from 1.2x to 1.12x.

    Lower Torso multiplier reduced from 0.95x to 0.9x.

    Sprint to Fire speed slowed from 190ms to 215ms.

    Aim Down Sight speed slowed from 270ms to 285ms.

    Aim Down Sight move speed reduced from 3.2m/s to 3m/s.