Warzone · Season 2 - Jan 27, 2025
Warzone Season 2 - Jan 27, 2025 Nerfs & Buffs
Discover every weapon adjustment for Warzone Season 2. There are 14 changes affecting the meta this season.
Seasons
202616
2025Season 2
- Season 1Dec 16
- Season 1Dec 12
- Season 6Oct 21
- Season 6Oct 9
- Season 5 ReloadedSep 3
- Season 5Aug 6
- Season 4 ReloadedJul 17
- Season 4 ReloadedJul 8
- Season 4 ReloadedJul 1
- Season 4May 28
- Season 3 ReloadedMay 7
- Season 3 ReloadedMay 1
- Season 3Apr 3
- Season 2 ReloadedMar 11
- Season 2 ReloadedFeb 19
- Season 2Feb 4
- Season 2Jan 31
- Season 2Jan 27
202435
- Season 1 ReloadedDec 10
- Season 1 ReloadedDec 5
- Season 1Nov 14
- Season 6Oct 21
- Season 6Oct 1
- Season 6Sep 24
- Season 6Sep 19
- Season 6Sep 18
- Season 5 ReloadedAug 21
- Season 5Aug 6
- Season 5Jul 30
- Season 5Jul 24
- Season 4 ReloadedJul 2
- Season 4 ReloadedJun 26
- Season 4Jun 11
- Jun 3Jun 3
- Season 4May 29
- Season 3 ReloadedMay 15
- Season 3 ReloadedMay 14
- Season 3 ReloadedMay 9
- Season 3 ReloadedMay 3
- Season 3 ReloadedMay 1
- Season 3 - Week 3Apr 16
- Season 3 - Week 1Apr 10
- Season 3Apr 3
- Season 2 ReloadedMar 22
- Season 2 ReloadedMar 19
- Season 2 ReloadedMar 6
- Season 2Feb 22
- Season 2Feb 16
- Season 2Feb 13
- Season 2Feb 7
- Season 1 ReloadedJan 19
- Season 1 ReloadedJan 17
- Season 1Jan 11
20231
Balancing changes
Maximum Damage Range increased to 8.8 meters, up from 6.3 meters.
Medium Damage Range increased to 8.8 - 16.5 meters, up from 6.3 - 15.2 meters.
Minimum Damage Range increased to >16.5 meters, up from >15.2 meters.
Headshot Multiplier increased to 1.3x, up from 1.2x.
Upper Torso and Arm Multipliers increased to 1.2x, up from 1x.
Extended Mag I capacity increased to 15, up from 12.
Extended Mag II capacity increased to 18, up from 15.
Buffer Stock Attachment:
Horizontal Recoil Control bonus decreased to 25%, down from 40%.
Vertical Recoil Control bonus decreased to 15%, down from 25%.
Gunkick bonus decreased to 15%, down from 25%.
Medium Damage Range 1 decreased to 12.7 - 21.3 meters, down from 12.7 - 22.8 meters.
Medium Damage Range 2 decreased to 21.3 - 30.7 meters, down from 22.8 - 30.7 meters.
Headshot Multiplier decreased to 1.04x, down from 1.07x.
Leg Multiplier decreased to 0.82x, down from 1x.
Maximum Damage Range increased to 13.9 meters, up from 12.9 meters.
Medium Damage Range 1 increased to 13.9 - 24.8 meters, up from 12.9 - 23.1 meters.
Medium Damage Range 2 increased to 24.8 - 35.5 meters, up from 23.1 - 35.5 meters.
Bullet Velocity increased to 550m/s, up from 510m/s.
Aim Down Sight Speed improved to 210ms, down from 220ms.
Sprint to Fire Time improved to 120ms, down from 130ms.
Aim Down Sight Speed improved to 210ms, down from 225ms.
Sprint to Fire Time improved to 130ms, down from 145ms.
Maximum Damage Range decreased to 10.1 meters, down from 11.4 meters.
Medium Damage Range 1 decreased to 10.1 - 18.2 meters, down from 11.4 - 20.3 meters.
Medium Damage Range 2 decreased to 18.2 - 27.9 meters, down from 20.3 - 27.9 meters.
Upper Torso and Arm Multiplier decreased to 0.93x, down from 1x.
Lower Torso Multiplier decreased to 0.83x, down from 0.9x.
Bullet Velocity decreased to 500m/s, down from 530m/s.
Maximum Damage Range increased to 13.0 meters, up from 12.1 meters.
Medium Damage Range 1 increased to 13.0 - 24.1 meters, up from 12.1 - 22.3 meters.
Medium Damage Range 2 increased to 24.1 - 31.0 meters, up from 22.3 - 31.0 meters.
Medium Damage increased to 31, up from 30.
Aim Down Sight Speed improved to 200ms, down from 210ms.
Sprint to Fire Time improved to 120ms, down from 130ms.
Bullet Velocity increased to 570m/s, up from 550m/s.
Leg Multiplier increased to 1x, up from 0.9x.
Maximum Damage Range decreased to 34.2 meters, down from 39.3 meters.
Medium Damage Range decreased to 34.2 - 48.2 meters, down from 39.3 - 53.3 meters.
Minimum Damage Range decreased to >48.2 meters, down from >53.3 meters.
Minimum Damage decreased to 22, down from 24.
Leg Multiplier decreased to 0.88x, down from 1x.
100 Round Magazine: ADS Speed Penalty increased to 30%, up from 15%.
Buffer Stock:
Horizontal Recoil Control bonus decreased to 45%, down from 60%.
Vertical Recoil Control bonus decreased to 18%, down from 30%.
Gunkick bonus decreased to 20%, down from 32%.
Maximum Damage Range increased to 62.2 meters, up from 55.8 meters.
Minimum Damage Range increased to >62.2 meters, up from >55.8 meters.
Leg Multiplier increased to 0.88x, up from 0.85x.
Maximum Damage Range decreased to 36.8 meters, down from 43.1 meters.
Medium Damage Range decreased to 36.8 - 50.8 meters, down from 43.1 - 58.4 meters.
Minimum Damage Range decreased to >50.8 meters, down from >58.4 meters.
Aim Down Sight Speed slowed to 240ms, up from 225ms.
Sprint to Fire Time slowed to 175ms, up from 160ms.
Leg Multiplier decreased to 0.84x, down from 0.9x.
Medium Damage Range increased to 45.7 - 71.1 meters, up from 45.7 - 60.9 meters.
Medium Damage increased to 48, up from 45.
Minimum Damage Range increased to >71.1 meters, up from >60.9 meters.
Bullet Velocity increased to 820m/s, up from 800m/s.
Default and Flip Magazine Size increased to 25, up from 20.
Lower, Arm, and Hand Multipliers increased to 1x, up from 0.8x.
Default Magazine Reload Speed improved by 5%.
Leg Multiplier increased to 0.95x, up from 0.9x.
Headshot Multiplier increased to 1.15x, up from 1.1x.
Maximum Damage Range increased to 58.4 meters, up from 53.3 meters.
Medium Damage Range increased to 58.4 - 76.2 meters, up from 53.3 - 71 meters.
Minimum Damage Range increased to >76.2 meters, up from >71 meters.
Aim Down Sight Speed improved to 270ms, down from 290ms.
Sprint to Fire Time improved to 190ms, down from 205ms.
Lower Torso Multiplier increased to 0.9x, up from 0.88x.


