Warzone · Season 2 - 27 ene 2025
Nerfs y Buffs de Warzone Season 2 - 27 ene 2025
Descubre cada ajuste de armas para Warzone Season 2. Hay 14 cambios que afectan el meta esta temporada.
Seasons
202616
2025Season 2
- Season 116 dic
- Season 112 dic
- Season 621 oct
- Season 69 oct
- Season 5 Reloaded3 sept
- Season 56 ago
- Season 4 Reloaded17 jul
- Season 4 Reloaded8 jul
- Season 4 Reloaded1 jul
- Season 428 may
- Season 3 Reloaded7 may
- Season 3 Reloaded1 may
- Season 33 abr
- Season 2 Reloaded11 mar
- Season 2 Reloaded19 feb
- Season 24 feb
- Season 231 ene
- Season 227 ene
202435
- Season 1 Reloaded10 dic
- Season 1 Reloaded5 dic
- Season 114 nov
- Season 621 oct
- Season 61 oct
- Season 624 sept
- Season 619 sept
- Season 618 sept
- Season 5 Reloaded21 ago
- Season 56 ago
- Season 530 jul
- Season 524 jul
- Season 4 Reloaded2 jul
- Season 4 Reloaded26 jun
- Season 411 jun
- 3 jun3 jun
- Season 429 may
- Season 3 Reloaded15 may
- Season 3 Reloaded14 may
- Season 3 Reloaded9 may
- Season 3 Reloaded3 may
- Season 3 Reloaded1 may
- Season 3 - Week 316 abr
- Season 3 - Week 110 abr
- Season 33 abr
- Season 2 Reloaded22 mar
- Season 2 Reloaded19 mar
- Season 2 Reloaded6 mar
- Season 222 feb
- Season 216 feb
- Season 213 feb
- Season 27 feb
- Season 1 Reloaded19 ene
- Season 1 Reloaded17 ene
- Season 111 ene
20231
Cambios de equilibrio
Maximum Damage Range increased to 8.8 meters, up from 6.3 meters.
Medium Damage Range increased to 8.8 - 16.5 meters, up from 6.3 - 15.2 meters.
Minimum Damage Range increased to >16.5 meters, up from >15.2 meters.
Headshot Multiplier increased to 1.3x, up from 1.2x.
Upper Torso and Arm Multipliers increased to 1.2x, up from 1x.
Extended Mag I capacity increased to 15, up from 12.
Extended Mag II capacity increased to 18, up from 15.
Buffer Stock Attachment:
Horizontal Recoil Control bonus decreased to 25%, down from 40%.
Vertical Recoil Control bonus decreased to 15%, down from 25%.
Gunkick bonus decreased to 15%, down from 25%.
Medium Damage Range 1 decreased to 12.7 - 21.3 meters, down from 12.7 - 22.8 meters.
Medium Damage Range 2 decreased to 21.3 - 30.7 meters, down from 22.8 - 30.7 meters.
Headshot Multiplier decreased to 1.04x, down from 1.07x.
Leg Multiplier decreased to 0.82x, down from 1x.
Maximum Damage Range increased to 13.9 meters, up from 12.9 meters.
Medium Damage Range 1 increased to 13.9 - 24.8 meters, up from 12.9 - 23.1 meters.
Medium Damage Range 2 increased to 24.8 - 35.5 meters, up from 23.1 - 35.5 meters.
Bullet Velocity increased to 550m/s, up from 510m/s.
Aim Down Sight Speed improved to 210ms, down from 220ms.
Sprint to Fire Time improved to 120ms, down from 130ms.
Aim Down Sight Speed improved to 210ms, down from 225ms.
Sprint to Fire Time improved to 130ms, down from 145ms.
Maximum Damage Range decreased to 10.1 meters, down from 11.4 meters.
Medium Damage Range 1 decreased to 10.1 - 18.2 meters, down from 11.4 - 20.3 meters.
Medium Damage Range 2 decreased to 18.2 - 27.9 meters, down from 20.3 - 27.9 meters.
Upper Torso and Arm Multiplier decreased to 0.93x, down from 1x.
Lower Torso Multiplier decreased to 0.83x, down from 0.9x.
Bullet Velocity decreased to 500m/s, down from 530m/s.
Maximum Damage Range increased to 13.0 meters, up from 12.1 meters.
Medium Damage Range 1 increased to 13.0 - 24.1 meters, up from 12.1 - 22.3 meters.
Medium Damage Range 2 increased to 24.1 - 31.0 meters, up from 22.3 - 31.0 meters.
Medium Damage increased to 31, up from 30.
Aim Down Sight Speed improved to 200ms, down from 210ms.
Sprint to Fire Time improved to 120ms, down from 130ms.
Bullet Velocity increased to 570m/s, up from 550m/s.
Leg Multiplier increased to 1x, up from 0.9x.
Maximum Damage Range decreased to 34.2 meters, down from 39.3 meters.
Medium Damage Range decreased to 34.2 - 48.2 meters, down from 39.3 - 53.3 meters.
Minimum Damage Range decreased to >48.2 meters, down from >53.3 meters.
Minimum Damage decreased to 22, down from 24.
Leg Multiplier decreased to 0.88x, down from 1x.
100 Round Magazine: ADS Speed Penalty increased to 30%, up from 15%.
Buffer Stock:
Horizontal Recoil Control bonus decreased to 45%, down from 60%.
Vertical Recoil Control bonus decreased to 18%, down from 30%.
Gunkick bonus decreased to 20%, down from 32%.
Maximum Damage Range increased to 62.2 meters, up from 55.8 meters.
Minimum Damage Range increased to >62.2 meters, up from >55.8 meters.
Leg Multiplier increased to 0.88x, up from 0.85x.
Maximum Damage Range decreased to 36.8 meters, down from 43.1 meters.
Medium Damage Range decreased to 36.8 - 50.8 meters, down from 43.1 - 58.4 meters.
Minimum Damage Range decreased to >50.8 meters, down from >58.4 meters.
Aim Down Sight Speed slowed to 240ms, up from 225ms.
Sprint to Fire Time slowed to 175ms, up from 160ms.
Leg Multiplier decreased to 0.84x, down from 0.9x.
Medium Damage Range increased to 45.7 - 71.1 meters, up from 45.7 - 60.9 meters.
Medium Damage increased to 48, up from 45.
Minimum Damage Range increased to >71.1 meters, up from >60.9 meters.
Bullet Velocity increased to 820m/s, up from 800m/s.
Default and Flip Magazine Size increased to 25, up from 20.
Lower, Arm, and Hand Multipliers increased to 1x, up from 0.8x.
Default Magazine Reload Speed improved by 5%.
Leg Multiplier increased to 0.95x, up from 0.9x.
Headshot Multiplier increased to 1.15x, up from 1.1x.
Maximum Damage Range increased to 58.4 meters, up from 53.3 meters.
Medium Damage Range increased to 58.4 - 76.2 meters, up from 53.3 - 71 meters.
Minimum Damage Range increased to >76.2 meters, up from >71 meters.
Aim Down Sight Speed improved to 270ms, down from 290ms.
Sprint to Fire Time improved to 190ms, down from 205ms.
Lower Torso Multiplier increased to 0.9x, up from 0.88x.


