Warzone · Season 4 - 2025년 5월 28일
Warzone Season 4 - 2025년 5월 28일 너프 및 버프
Warzone Season 4의 모든 무기 조정을 확인하세요. 이번 시즌 메타에 영향을 미치는 31가지 변경 사항이 있습니다.
Seasons
202616
2025Season 4
- Season 112월 16일
- Season 112월 12일
- Season 610월 21일
- Season 610월 9일
- Season 5 Reloaded9월 3일
- Season 58월 6일
- Season 4 Reloaded7월 17일
- Season 4 Reloaded7월 8일
- Season 4 Reloaded7월 1일
- Season 45월 28일
- Season 3 Reloaded5월 7일
- Season 3 Reloaded5월 1일
- Season 34월 3일
- Season 2 Reloaded3월 11일
- Season 2 Reloaded2월 19일
- Season 22월 4일
- Season 21월 31일
- Season 21월 27일
202435
- Season 1 Reloaded12월 10일
- Season 1 Reloaded12월 5일
- Season 111월 14일
- Season 610월 21일
- Season 610월 1일
- Season 69월 24일
- Season 69월 19일
- Season 69월 18일
- Season 5 Reloaded8월 21일
- Season 58월 6일
- Season 57월 30일
- Season 57월 24일
- Season 4 Reloaded7월 2일
- Season 4 Reloaded6월 26일
- Season 46월 11일
- 6월 3일6월 3일
- Season 45월 29일
- Season 3 Reloaded5월 15일
- Season 3 Reloaded5월 14일
- Season 3 Reloaded5월 9일
- Season 3 Reloaded5월 3일
- Season 3 Reloaded5월 1일
- Season 3 - Week 34월 16일
- Season 3 - Week 14월 10일
- Season 34월 3일
- Season 2 Reloaded3월 22일
- Season 2 Reloaded3월 19일
- Season 2 Reloaded3월 6일
- Season 22월 22일
- Season 22월 16일
- Season 22월 13일
- Season 22월 7일
- Season 1 Reloaded1월 19일
- Season 1 Reloaded1월 17일
- Season 11월 11일
20231
밸런스 변경
Max range increased: 88.9m → 114m
Minimum range increased: >88.9m → >114m
Reduced first shot recoil
Bullet velocity improved: 700m/s → 780m/s
Upper torso & arm multiplier: 0.65x → 0.98x
Leg multiplier: 0.5x → 0.65x
Now a 1-shot headshot in its max damage range
Marksman Foregrip: View kick 10% → 25%, Gun kick 15% → 25%
Heavy Stock: Flinch 50% → 55%
Combat Stock: Flinch 25% → 30%
Drop time improved: 0.5s → 0.35s
Marksman Foregrip: View/Gun kick 10%/15% → 20%/25%
Heavy Stock: Flinch 50% → 55%
Combat Stock: Flinch 25% → 30%
Burst cooldown reduced: 0.22s → 0.19s
Recoil pattern within burst adjusted
Marksman Foregrip:
▸ View kick: 10% → 20%
▸ Gun kick: 15% → 25%
Marksman Foregrip:
▸ View kick: 10% → 20%
▸ Gun kick: 15% → 25%
Burst cooldown reduced: 0.325s → 0.29s
Marksman Foregrip:
▸ View kick: 10% → 20%
▸ Gun kick: 15% → 25%
Max damage decreased: 35 → 29
Max range increased: 40.6m → 86.3m
Removed medium damage range
Headshot multiplier: 1.3x → 1.18x
Torso multipliers: 1.04x → 1.01x
Movement:
▸ Speed: 4.3m/s → 4.4m/s
▸ Sprint: 6m/s → 6.1m/s
▸ ADS: 2.4m/s → 2.5m/s
▸ ADS fire: 1.7m/s → 1.9m/s
Marksman Foregrip: View/Gun kick 20% → 25%
Max damage decreased: 35 → 28
Max range increased: 45.7m → 81.2m
Removed medium damage range
Lower torso multiplier: 1x → 0.9x
Movement:
▸ Speed: 4.5m/s → 4.6m/s
▸ Sprint: 6.1m/s → 6.2m/s
▸ ADS fire: 2.1m/s → 2.3m/s
Heavy Stock: Flinch 45% → 50%
Combat Stock: Flinch 20% → 30%
Marksman Foregrip: View/Gun kick 20% → 25%
Max damage decreased: 30 → 24
Max range increased: 44.4m → 83.8m
Removed medium damage range
Min damage decreased: 23 → 22
Headshot multiplier: 1.2x → 1.1x
Movement:
▸ Speed: 4.4m/s → 4.5m/s
▸ Sprint: 6m/s → 6.1m/s
▸ ADS fire: 1.9m/s → 2.1m/s
Marksman Foregrip: View/Gun kick 20% → 25%
Max damage decreased: 50 → 45
Max damage range increased: 45.7m → 76.2m
Removed medium damage range
Lower torso multiplier: 1x → 0.9x
View kick reduced
Movement speed slightly increased
ADS firing speed: 2.4m/s → 2.5m/s
Heavy Stock: Flinch 45% → 50%
Combat Stock: Flinch 20% → 30%
Marksman Foregrip: View/Gun kick 20% → 25%
Max pellet range increased: 3.4m → 4.7m
Medium Range 1 extended: 6.3m → 8.1m
ADS speed improved: 290ms → 265ms
Sprint to fire improved: 190ms → 170ms
Heavy Stock: Flinch reduction: 50% → 55%
Combat Stock: Flinch reduction: 25% → 30%
Heavy Stock: Flinch reduction: 50% → 55%
Combat Stock: Flinch reduction: 25% → 30%
Max damage range increased: 10.8m → 11.8m
Marksman Foregrip:
▸ View kick reduction: 15% → 20%
▸ Gun kick reduction: 20% → 25%
Max damage range increased: 10.6m → 11.6m
Medium damage range extended: 18.8m → 19.8m
Marksman Foregrip:
▸ View kick reduction: 15% → 20%
▸ Gun kick reduction: 20% → 25%
Heavy Stock: Flinch reduction: 50% → 55%
Combat Stock: Flinch reduction: 25% → 35%
Max damage range increased: 11.6m → 12.7m
Medium damage range extended: 20.5m → 21m
Sprint to fire improved: 125ms → 115ms
ADS speed improved: 195ms → 190ms
Marksman Foregrip:
▸ View kick reduction: 15% → 20%
▸ Gun kick reduction: 20% → 25%
Heavy Stock: Flinch reduction: 50% → 55%
Combat Stock: Flinch reduction: 25% → 35%
Medium damage range extended: 20.3m → 21.3m
Marksman Foregrip:
▸ View kick reduction: 15% → 20%
▸ Gun kick reduction: 20% → 25%
Heavy Stock: Flinch reduction: 50% → 55%
Combat Stock: Flinch reduction: 25% → 35%
Max damage range increased: 12.7m → 13.7m
Medium damage range extended: 20.9m → 21.8m
Marksman Foregrip:
▸ View kick reduction: 15% → 20%
▸ Gun kick reduction: 20% → 25%
Heavy Stock: Flinch reduction: 50% → 55%
Combat Stock: Flinch reduction: 25% → 35%
Max damage range increased: 10.6m → 11.4m
Lower torso multiplier: 0.85x → 0.88x
Sprint to fire improved: 130ms → 115ms
ADS speed improved: 200ms → 190ms
Max damage range increased: 10.9m → 11.9m
Medium damage range extended: 18.8m → 19.8m
Lower torso multiplier: 0.7x → 0.75x
ADS speed improved: 210ms → 200ms
Marksman Foregrip:
▸ View kick reduction: 15% → 20%
▸ Gun kick reduction: 20% → 25%
Max damage range increased: 11.9m → 13.2m
Medium damage range extended: 20.3m → 21.3m
10mm Mag: Max range increased: 13.2m → 14.7m
Heavy Stock: Flinch reduction: 50% → 55%
Bullet velocity increased: 780m/s → 820m/s
CHF Barrel:
▸ Vertical recoil penalty reduced: 45% → 40%
▸ Horizontal recoil penalty reduced: 20% → 15%
Marksman Foregrip:
▸ View kick reduction while focused: 15% → 20%
▸ Gun kick reduction while focused: 20% → 25%
Heavy Stock:
▸ Flinch reduction: 50% → 55%
Combat Stock:
▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 820m/s → 870m/s
Marksman Foregrip:
▸ View kick reduction while focused: 15% → 20%
▸ Gun kick reduction while focused: 20% → 25%
Heavy Stock:
▸ Flinch reduction: 50% → 55%
Combat Stock:
▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 850m/s → 870m/s
Slightly increased view kick strength (bit more recoil)
Marksman Foregrip:
▸ View kick reduction while focused: 15% → 30%
▸ Gun kick reduction while focused: 20% → 30%
Bullet velocity increased: 780m/s → 840m/s
CHF Barrel:
▸ Vertical recoil penalty reduced: 40% → 35%
▸ Horizontal recoil penalty reduced: 20% → 15%
Marksman Foregrip:
▸ View kick reduction while focused: 15% → 25%
▸ Gun kick reduction while focused: 20% → 30%
Marksman Foregrip:
▸ View kick reduction while focused: 20% → 30%
▸ Gun kick reduction while focused: 25% → 30%
Heavy Stock:
▸ Flinch reduction: 50% → 55%
Combat Stock:
▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 810m/s → 860m/s
Marksman Foregrip:
▸ View kick reduction while focused: 15% → 30%
▸ Gun kick reduction while focused: 20% → 30%
Heavy Stock:
▸ Flinch reduction: 50% → 55%
Combat Stock:
▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 820m/s → 860m/s
Slightly increased view kick strength and deviation (bit more recoil)
Marksman Foregrip:
▸ View kick reduction while focused: 15% → 30%
▸ Gun kick reduction while focused: 20% → 30%
Bullet velocity increased: 815m/s → 860m/s
Bullet velocity increased: 790m/s → 880m/s
ADS speed improved: 265ms → 230ms
Sprint to fire improved: 190ms → 180ms
ADS move speed improved: 3.2m/s → 3.3m/s
Heavy Stock:
▸ Flinch reduction: 50% → 55%
Combat Stock:
▸ Flinch reduction: 25% → 30%
Bullet velocity increased: 840m/s → 890m/s
CHF Barrel:
▸ Vertical recoil penalty reduced: 50% → 35%
▸ Horizontal recoil penalty reduced: 20% → 10%
Marksman Foregrip:
▸ Gun kick reduction while focused: 15% → 25%


